Figure: Given a portrait video shown in the leftmost column, our method reconstructs a 3D relightable face for each video frame. Users can then adjust their viewpoints and lighting conditions interactively. The second column displays relighted video frames with a head pose yaw of 0.3, while the third column presents faces relighted under an alternative lighting condition with a frontal head pose. The rightmost column provides the predicted albedo and geometry of the reconstructed face.
Abstract
Synthesizing realistic videos of talking faces under custom lighting conditions and viewing angles benefits various downstream applications like video conferencing. However, most existing relighting methods are either time-consuming or unable to adjust the viewpoints. In this paper, we present the first real-time 3D-aware method for relighting in-the-wild videos of talking faces based on Neural Radiance Fields (NeRF). Given an input portrait video, our method can synthesize talking faces under both novel views and novel lighting conditions with a photo-realistic and disentangled 3D representation. Specifically, we infer an albedo tri-plane, as well as a shading tri-plane based on a desired lighting condition for each video frame with fast dual-encoders. We also leverage a temporal consistency network to ensure smooth transitions and reduce flickering artifacts. Our method runs at 32.98 fps on consumer-level hardware and achieves state-of-the-art results in terms of reconstruction quality, lighting error, lighting instability, temporal consistency and inference speed. We demonstrate the effectiveness and interactivity of our method on various portrait videos with diverse lighting and viewing conditions.
Video
BibTex
@inproceedings{cai2024realtime, title={Real-time 3D-aware Portrait Video Relighting}, author={Cai, Ziqi and Jiang, Kaiwen and Chen, Shu-Yu and Lai, Yu-Kun and Fu, Hongbo and Shi, Boxin and Gao, Lin}, booktitle={IEEE/CVF Conference on Computer Vision and Pattern Recognition}, year={2024} }