SketchDream: Sketch-based Text-to-3D Generation and Editing

 

Feng-Lin Liu1,2           Hongbo Fu3,4       Yu-Kun Lai5          Lin Gao1,2 *         

 

 

1 Institute of Computing Technology, Chinese Academy of Sciences

 

2 University of Chinese Academy of Sciences

 

3 The Hong Kong University of Science and Technology      

 

4 City University of Hong Kong      

 

5 Cardiff University      

 

* Corresponding author  

 

 

 

Accepted by Siggraph 2024

 

 

 

 

Figure: Our SketchDream system supports both generation and editing of high-quality 3D contents from 2D sketches. As shown in (a), given hand-drawn sketches and text prompts (on top of each example), our method generates high-quality rendering results of 3D contents from scratch. Existing text-to-3D generation approaches like MVDream generate photo-realistic results but cannot control component layouts and details, such as the door and window in the top example and the pose in the bottom example. In (b), we show sketch-based editing results of NeRFs reconstructed from real models. The newly generated components naturally interact with the original objects, with the unedited regions well preserved.

 

 

 

Abstract

 

Existing text-based 3D generation methods generate attractive results but lack detailed geometry control. Sketches, known for their conciseness and expressiveness, have contributed to intuitive 3D modeling but are confined to producing texture-less mesh models within predefined categories. Integrating sketch and text simultaneously for 3D generation promises enhanced control over geometry and appearance but faces challenges from 2D-to-3D translation ambiguity and multi-modal condition integration. Moreover, further editing of 3D models in arbitrary views will give users more freedom to customize their models. However, it is difficult to achieve high generation quality, preserve unedited regions, and manage proper interactions between shape components. To solve the above issues, we propose a text-driven 3D content generation and editing method, SketchDream, which supports NeRF generation from given hand-drawn sketches and achieves free-view sketch-based local editing. To tackle the 2D-to-3D ambiguity challenge, we introduce a sketch-based multi-view image generation diffusion model, which leverages depth guidance to establish spatial correspondence. A 3D ControlNet with a 3D attention module is utilized to control multi-view images and ensure their 3D consistency. To support local editing, we further propose a coarse-to-fine editing approach: the coarse phase analyzes component interactions and provides 3D masks to label edited regions, while the fine stage generates realistic results with refined details by local enhancement. Extensive experiments validate that our method generates higher-quality results compared with a combination of 2D ControlNet and image-to-3D generation techniques and achieves detailed control compared with existing diffusion-based 3D editing approaches.

 

 

 

 

BibTex

 

@article {SketchDream2024,
    author = {Liu, Feng-Lin and Fu, Hongbo and Lai, Yu-Kun and Gao, Lin},
    title = {SketchDream: Sketch-based Text-to-3D Generation and Editing},
    journal = {ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2024)},
    year = {2024},
    volume = 43,
    number = 4
}